
Digital-Tutors Creating a Game-Ready Monster Insect in ZBrush and 3ds Max (Lessons 01-45)
Lessons 01-45 | English | 6h 47m | AVC 1280x720 15 fps | AAC 128 Kbps 44.1 KHz | 4.25 GB
Software used: ZBrush 4R5, 3ds Max 2012, Photoshop CS5, TopoGun 1.06 W64, 3Point Shader Pro
Genre: eLearning | Level: Advanced
In this tutorial we will learn the process of creating a detailed killer-monster insect and taking it to a point where its a game-ready mesh, ready to be rigged.